AI Insights · Timothy · January 2023
Top 5 Disney Games Performance in Dominican Republic Q4 2022
An overview of the performance metrics for the top 5 Disney games on a unified platform in the Dominican Republic during Q4 2022, including downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Disney games on a unified platform in the Dominican Republic showed varied performance metrics, reflecting their popularity and engagement levels among users. Here's a breakdown based on data from Sensor Tower:
MARVEL SNAP from Nuverse experienced notable fluctuations in its weekly revenue, starting at around $105 in mid-October and peaking at approximately $589 in the week leading up to Christmas. The game saw a significant drop in weekly downloads, starting at over 8K in mid-October and declining steadily to just about 210 by the end of December. Weekly active users also showed a downward trend, beginning at over 4K and decreasing to around 4.3K by the end of the quarter.
Disney Magic Kingdoms by Gameloft maintained relatively stable weekly revenue, fluctuating between $3 and $28, with a slight peak in mid-December. Weekly downloads started at around 881 and tapered off to approximately 633 by the end of December. The game’s weekly active users remained fairly consistent, hovering around the 1.3K to 1.6K range throughout the quarter.
The Simpsons™: Tapped Out from Electronic Arts saw a varied revenue trend, starting at $42 in late September and reaching a high of $154 in early December. Weekly downloads showed a significant increase in early December, peaking at around 1.3K, before settling at about 1K by the end of the month. Weekly active users remained strong, averaging around 7K throughout the quarter, with a slight peak in mid-December.
LEGO® Star Wars™ - TFA by Warner Bros. had modest weekly revenue, generally staying below $8. Weekly downloads fluctuated slightly, starting at around 741 in late September and ending at approximately 547 by the end of December. The game’s weekly active users remained stable, averaging around 1.3K to 1.4K throughout the quarter.
MARVEL Future Fight from Netmarble Corporation experienced significant revenue peaks, notably reaching around $808 in late November. Weekly downloads showed a decline, starting at about 607 and dropping to 373 by the end of December. The game maintained a strong base of weekly active users, averaging around 7K to 7.7K, with a slight increase towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.